![]() Each stage feels like a unique canvas hung on a wall. When it comes to Sifu’s presentation, Sloclap impresses with not only a striking aesthetic, but also how the team plays with different artistic elements to exaggerate tone. And without fail, the narrative and characters always delivered. With each new surprise or detail, I grew hungry to learn more. ![]() Existing in their own piece of the world is fascinating, and ultimately crafts a weighty final encounter with each. Ranging anywhere from a botanist working for a drug gang to an icon in the high-art world, the sense of unique branching paths these five have taken is expressed meaningfully without the need of exposition and pure environmental storytelling. These individuals are brought to life exquisitely through little dialog and pure environmental storytelling. While it may come off as cliche, Sloclap’s interpretation of Tarantino's revenge structure is fulfilled in wonderful fashion courtesy of the five targets. Sifu’s narrative is easily comparable to Kill Bill massacre fueled by betrayal, meticulous training and planning for years, and finally execution. With each death comes new life, but at the cost of accelerated age. Consistent failure is displayed time and time again courtesy of a mysterious charm an object at the center of the hero’s vengeance. While it’s a familiar narrative harkening back to classic revenge tales, Sloclap brings consequences to the forefront. ![]() It asks the question of how far you’re willing to sacrifice to go in order to honor the death of a loved one and your family’s legacy. Ironically, this is reflected towards the player through gameplay as well, but more on that later. ![]() Sifu is a story on the toll revenge takes on one’s mind, body, and spirit. Betrayed by five protégés, a young Kung Fu student witnesses the murder of his father and former Sifu, setting the stage for a tale of pure vengeance. ![]()
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